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Here are some of my projects that reflect my focus on clean design, smooth user experience, and practical results

Featuring a rotating textured spotlight casting dynamic shadows on a ground plane and a detailed PLY 3D model. It includes interactive GUI controls to adjust the spotlight’s properties in real-time and uses orbit controls for camera navigation, providing a visually engaging and customizable lighting demonstration.

A 3D scene that loads a DRACO-compressed GLTF model with animations, uses a physically based lighting environment, and enables interactive camera controls. It includes a GUI for adjusting the model’s rotation, scale, position, animation speed, and background color, while updating performance stats and handling responsive resizing

A Minecraft-style 3D terrain using Three.js. It generates a heightmap with Perlin noise, builds a blocky landscape by merging plane geometries into cube-like shapes textured with a pixelated grass and dirt image. The scene features ambient and directional lighting, and allows first-person navigation with keyboard and mouse controls

A Three.js water shader demo specifically designed to create a realistic skypool or infinity pool water effect. The external module likely renders the shimmering water surface with reflections and waves, giving the visual impression of a sky pool.
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At Alanways Studio, I translate ideas into tangible design models that facilitate collaboration and informed decision-making.
AboutOur design approach centers on understanding and addressing user needs to deliver products that are both practical and engaging.
I focus on quickly shaping ideas into prototypes and wireframes, making it easier to explore and test designs before building.
My attention to visual detail and mastery of design principles—such as typography, color, and composition—help deliver outcomes that are both practical and visually engaging.